|
Author |
Thread Statistics | Show CCP posts - 3 post(s) |

Keno Skir
Vectis Covert Solutions
228
|
Posted - 2012.09.23 18:30:00 -
[1] - Quote
He wasnt being exactly unwarented there man. You asked a question then said you dont care about what could very well be the answer.
STORYLINE - You dont have a windscreen or anything else to look at with your eyes.
MECHANICS - You cant see anything from a cockpit (which doesnt exist, see above) and there would be little point in looking out the window if there was one, since the zoomed out view is the only way to see everything going on around you. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.09.24 12:03:00 -
[2] - Quote
dholl trip wrote:Have you never played flight games before? The best ones are generally first-person view, or at least give you that option (see also driving games).
Yeah actually everything from Longbow thru to all the Falcon series, LO:MAC, EECH and EEAH. All of these flight sims correctly feature a cockpit view.
EvE does not, because it would be useless.
If there was a cockpit view you wouldnt know where anything was unless it was right in front of you. Also the developers would have to individually render a 3d cockpit view for over 200 different spacecraft instead of working on something that actually has a point and is wanted by more than just a few players.
For extra reading see the whole walking in stations thing. In a perfect world it would be nice, but really its just not worth development time at this stage.
Also, if you will keep rattling on about imersiveness then you really should take storyline replies into account. Half the imersiveness of most games is in fact the storyline elements in conjunction with mechanical elements and how they fit together. For most people having a cockpit view in a ship with no cockpit would REDUCE imersiveness.
If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.09.24 19:41:00 -
[3] - Quote
dholl trip wrote:Tialano Utrigas wrote: Picture FPV being allowed on frigate class vessles (or fighters...thinking outside the box), then imagine the full scale of immersion you would get while pointing and orbiting a capital ship (which would look HUGE in FPV) with your tackle squad, while your fleet is bombarding it from afar.
Indeed!
You wouldnt be able to see the ship you were orbiting from the bridge, thats in the front if it exiats at all. Judging by the graphics anyway. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.09.27 07:03:00 -
[4] - Quote
Mocam wrote:I like to talk :D
More reasons, same result.. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |

Keno Skir
Vectis Covert Solutions
230
|
Posted - 2012.10.05 10:09:00 -
[5] - Quote
In cockpit view, you would have to double-click the wall behind you to turn around. This alone makes it a silly concept. If you have any further thoughts on something i've posted, or want to ask an unrelated question feel free to contact me by EvE Mail or by private conversation if i'm online. BUDDY TRIALS AVAILABLE - 21days plus big ISK bonus and starting assistance |
|
|
|